I'm still stuck on the first level. Maybe it's because I'm using a touch pad instead of a mouse. I just can't seem to line up my aimer in time. I'll get there.
Cool sounding voice actor. Would be good for a noir'istic point and click game actually.
Hilariously dark humour
This game is tough as nails, but talking of nails, I've think you've nailed the difficulty just right. I managed to reach level 5 (the one that looks like Frogger) and found myself perishing there. It's a game that keeps you coming back for more though. It's one of those games where you get better as you play it more because once you start trying the difficult levels, you learn to keep the pedometer low on the easier levels and thus get further each time. I found it very tough to aim the mouse and use the cursor keys at the same time while the light beams were pressurising me, it was kind of like trying to rub your stomach and pat your head at the same time. I find it hard to multi-task, but it was fun nonetheless.
The whole game has been very cleverly designed, from the art and instructions to the catchy theme tune and dark humour throughout. I'm really surprised to only see three reviews here as this game possesses a lot of depth (variety in the levels) and requires a lot of skill and concentration to avoid the light beams.
I like the little voiceovers depending on if you have been caught etc. Everything responds very well control-wise and it's nice to see that the legend of the WASD keys were an option for the player.
Once you know what you have to do, the game becomes really enjoyable. And to think I could have been doing the sound for this game. I definitely think it was the right decision to get Mark in as the Sound Producer, as everything sounds crisp and clean, the main theme sounds organic and grows on you quickly.
All I can say is well done on undertaking such a large project and finishing it to such a polished degree. As well as a player, I like to think of myself as a tester too and so I was clicking around the various menus to test for bugs and things like that, but there were none to be found. Not. A. Single. Spelling. Error.
The only thing that I found was that you are a perfectionist and I can now look forward to your next venture into Flash game-making.
The first five rooms are just the beginning! If you really enjoyed everything up to Room 5, I strongly encourage you to keep going; you've only seen a small fraction of what this game has to offer.
If you get busted and want to keep going further, simply choose the "Continue" option when it appears; as you've probably seen, doing that resets both the Pedo-Meter and the room in which you were busted. If you can't get through a room without filling up the Pedo-Meter, don't be afraid to rush it: Just touch all the kids as quickly as possible without worrying about how many times you get caught. In almost all cases, doing that will enable you to complete a room with ease while only getting caught a few times in the process (but obviously, your score could suffer enormously if you abuse this tactic).
Marky only ended up doing some of the sound effects (such as the water splash, the end-of-room vocals, and other odds and ends), but he did a superb job with them. All the music is from the NG Audio Portal.
I like to think the game is pretty polished design-wise, but it's nowhere near perfect, and a lot could have been done to expedite its development. Nonetheless, working on it was a great learning experience that Rabid-Animals and I really enjoyed. Getting it completed was one hell of a commitment, but the final product made all the work worth it. On top of that, I think finishing this project was an important step towards being able to design and develop games on a professional level, a goal I'm seriously striving for.
Thanks for the fantastic review!
My Little Porno
Trademark blue-coloured animation - Check!
Yellow and orange spinning brainwashing background - Check!
Ambiguous but intriguing plot - Check!
100% perfect spelling as usual - Check!
Nice droning music - Check!
Well done, 10/10, this is everything I go for in a Flash game!
If you loved this, you'll be nuts about its upcoming sequel! It'll contain all the things you mentioned and more, including:
Additional dating scenarios!
Additional sex positions!
You make a mighty fine torturer Jack
I have to say, this game got the better of me. It beat me, it broke me, tore down my barriers and forced me to submit *discreetly hides erection* to an exercise in difficulty. Getting up the first two steps was no problem, then, I headed to the left and was subjected to what can only be described as hilariously infuriating punishment, it was both funny and enraging at the same time. It left me thinking, 'my up cursor button just doesn't work for me like it used to.' Time and time again, I was deserted by my traitor cursor keys, they made me think it was all possible, then in a moment of pure sadism, dropped my frightened square into another dark abyss. Until there I was again, rightttttt back at the beginning, to repeat the whole saga of pressure, and nimble-finger-pressage.
But I couldn't stop trying, which means you have done your job well, keeping the fingers hooked, a renewed vigour and determination to succeed against all the odds, but I didn't succeed, I just failed again and again, it was as though the question - Can You Beat It? Was mocking me, like a fitness instructor shouting in your ear, can you do fifty press-ups?
Even after an hour of constant dedication and concentration, I could not get near the end of the level. But you know what they say if you can't beat it... join it... Unfortunately, they had run out of membership forms.
Oh, and I also agree, this game needs no music. I can only imagine how much harder the game would have been if I had my headphones on full blast with Slipknot shouting down my ear hole. A rah-rah-rah!!
Maybe one day I will come back to this, but for now, I wait... See the Shaolin Monks, train hard, then come back and have another go.
I'm starting to think that this game could actually be a form of torture. It seems to suck players in and refuse to let them go for extended periods of time while subjecting them to gameplay that borders on masochism. BDSM dungeons would probably love this!
As of now, I have not received a single report of someone beating the game; however, quite a few people have told me tales of the game beating them...
I wonder, will anyone ever see the coveted message?
Simple but effective
I have seen a lot of different types of loading screen in my time, but this was the most fun watching the squares slowly fill in.
On to the actual game, I thought the presentation was first class, everything looks slick with the graphical user interface being very user friendly, the instructions are all clearly described, and if you click on a menu option you know it will work perfectly, when pressing the return key, and you press it again, it will close down that particular screen, keeping things smooth.
I played the four games in the order they were listed in, beginning with the shooting game. This was a basic '360 degree shoot everything that comes near' type game. It was done in a simple way, but was clean and efficient and without any niggling little bugs. I would have liked to have seen a bit more depth, but that would defeat the purpose of this being a simple shapes game.
The second mini-game was rather addictive, it took me four attempts before I managed to get the blue square across to the right hand side, and amazingly I did it with only one second left to spare, talk about pressure. Again, I would have liked more depth, but I think the intention of the collaborators on this project, wasn't to go all out and make a complex game, it was more about experimenting with different things, learning how to make certain concepts work in a game and they certainly succeeded on that aspect of things.
The cocaine game, to be honest, I didn't know what I had to do and just tried to click random values into the empty boxes. I would have liked some basic instructions on how to play this game. Everything was clear in terms of how it looked, but it was my least favourite of the four mini-games.
The fourth game was a little bit like R-Type, a side shooter. The shapes and controls were clean and responded well when pressed. I found it very difficult to avoid all the blue circles after a while and didn't manage to complete the game.
The music was casual, perfect for this type of game. It gave me a feeling as though I was playing a MAME game, with that trademark classic arcade type appearance.
Even though the artists that worked on this collaboration could only use shapes, they managed to put together a very creative exhibition of their collective talents. None of the games were overly-complex, but everything was extremely organised and it worked as a whole. I think the most important thing for any person learning Flash, is to learn how to make things move, collide or sound and so in that respect, the collaboration is a big success and I could only see you guys going on to make something very very good for Newgrounds in the near future.
Knowing the main man himself, a certain Mr. Jack Stickman, I have been watching his work closely and his Flash projects always seem to improve on the one before it and thus I would conclude that he will be the one to look out for in the future, I'm sure his talents will not go unnoticed.
Sounds like you enjoyed mostly everything!
Regarding the cocaine game, your goal is to earn as much money as possible without getting caught. You accomplish that by typing the number of grams you want to buy/sell into the respective fields above the buttons, and then clicking said buttons. Think of it like trading stocks: Buy low, sell high! But don't try selling while you yourself are high, because that probably won't end well.
Many thanks for your praise of all the different aspects of the collab. It's so satisfying to receive some serious, detailed and positive feedback on something that one puts a lot of effort into. I'm sure everyone on the team appreciates your review. :)
This was a great game, simple concept, but very addictive. I was playing for three hours, trying to complete level 15, I finally did it and was happy.
Great depth and design, music was catchy too.
This was a pretty original game, I thought there was enough variety to keep it enjoyable and some of the puzzles needed to be figured out. I thought the speed and movement was down to poor design, but after getting to the later level, I noticed that this was deliberate, adding weight to the ball.
In terms of showcasing the potential of this game, you did a good job and with more levels and polish, you could have a pretty solid game here.
The music wasn't bad either! ;)
A pretty original concept and quite addicting.
You should look to create a tidier interface and add more depth, the game does have potential.
Only 4 reviews? I thought this game was an excellent job, the fact that it was 100 levels long added plenty of depth and variety throughout, which I thoroughly enjoyed, definitely the best button hunt I've played on Newgrounds thus far.
The only thing I would have liked would have been a background song track.
10/10 5/5 - Good variety and longevity, nice detailed puzzles all the way through.
The password is Ten Stars
I admire your out of the box approach and personally, I've always wanted to see a good cryptic puzzle flash game and this was one of the best I've played so far. It was a little difficult, but not completely impossible, I found it got easier towards the end rather than harder. I didn't like the secret that allowed me to get to level 20 from level 2 straight away, but on the whole, you did a pretty good job with this.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.